Chronological resume (Blue Line design)

Alberto Caprioli

(778) 881-0341



Rigger February 2016 – Present

DHX Media

  • Responsible for rigging and testing a wide variety of assets, while meeting established deadlines.

  • Responsible for updating and maintaining the auto rig script.

  • Softimage to Maya migration: Helped recreate parts of the rig in Maya, making sure they function in the same way as the softimage rigs

  • Worked closely with Animation and Modeling Supervisors, to ensure the assets were being built in a way that will allow the rig to meet animation's requirements

  • Met with Characters TD to discuss new tools that would benefit our team, or tools that could be improved.

  • Attended production meetings where time estimates on new rigs were given, based on concepts or a description.

  • Wrote a weekly report, highlighting any milestones reached or delays encountered by the rigging team during the week.

Senior Modeler-Rigger August 2015 – February 2016

Nerd Corps Enter / DHX Media

  • Responsible for the creation of characters and sets, following the provided design and storyboard animatic, for rigging needs.

  • Mentoring new hires, helping them with any questions they might have.

  • "Model Checks", responsible for checking other assets to ensure they were fit for production and they met all the requirements of each asset

Modeler-Rigger December 2014 – August 2015

Nerd Corps Entertainment

  • Responsible for the creation of assets (modeling, shading and rigging)

  • "Modeling layout" role: Responsible of talking with the lead animator prior each episode, to ensure all assets needed were built, and the rigs worked accordingly

Junior Modeler-Rigger July 2014 - December 2014

Nerd Corps Entertainment

  • Responsible for modeling, shading and rigging props and secondary characters. Models were based on design sheets, rigs were created based on storyboard requirements

  • Volunteered to modificate the existing eye rig, to accommodate for new design requests.

Modeling PA January 2014 – July 2014

Nerd Corps Entertainment


Vancouver Film School, Vancouver, BC. June 2012 – June 2013

Diploma, 3D Animation and Visual Effects

  • Modeling and Rigging demo reel created in a production-simulated environment, with deadlines and reviews from the mentors.

Universidad Simón Bolívar. Caracas, Venezuela. September 2008 – April 2012

Software Engineering

  • Vice President, 3D Arts USB (2009-2012): 3D Arts USB is a student organization dedicated to the development of 3D animation